![]() ![]() This unit gains an additional 20 % and bonus when in Guard Mode.ĭeals +4 damage to Machine units and obstacles such as city gates or walls(if it can attack them). This unit is Dedicated to Good, and suffers Morale Penalties unless its owner is Good. This unit is Dedicated to Evil, and suffers Morale Penalties unless its owner is Evil. This unit has -25% upkeep when outside your Domain This ability is available to a Rogue Hero for 5/5/7/7/7/9/9 Hero Upgrade Points.This upgrade can be taken up to 7 times.This distance include the hex that's being attacked. This unit gains +6 damage on its first strike in melee combat if the unit has moved 4 or more hexes this turn. This also prevents Fast Healing and Regeneration from taking effect. ![]() This unit doesn't regenerate on the strategic map. This unit deals +5 damage on all of it's attacks. This bonus can be stacked multiple times on the same unit.Does not work against Undead, Machine, Dragon or Elemental units. This unit deals +6 damage on a melee Flanking attack. This unit deals bonus +3 damage to Animals These are abilities that somehow modify a unit's statistics. ![]()
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